I just tried out the code cryrid wrote for a Geometry Approximation toggle and it doesn't seem to toggle back and forth between sub d mode and regular poly mode while in vertex or edge mode. I think the Ctrl and + is somewhat I was looking for in terms of seeing both the base cage geometry and the subdivided geometry…
So where would I put the code you mentioned above in the original code you gave me? So would it look something like this then: Code: set subd = Selection(0) if Getvalue (subd +".geomapprox.gapproxmosl")= "4" then SetValue subd +".geomapprox.gapproxmosl", Decrease Subdivision SetValue subd +".geomapprox.gapproxmordrsl",…
Also how does one add a command in Softimage? I have always been curious as to how to do this properly. I may have asked this in the past but I may have forgotten the answer. Normally I could just open the code in the Script editor. Select the entire code. Then drag and drop the whole entire thing onto the "New Custom…
Thanks for the reply guys. Normally in max I set the number of subdivision to level 4 when I'm in NURMS mode. After that I just toggle the NURMS mode on and off while adding more edges either in vertex mode and edge mode if I wanted to get the desired crisps edges that I want out of my hard surfaces. I can also see the…
I'm trying to find a command in Softimage where you can toggle between a subdivision surface and then back to poly mode. Similar to what Max has with the NURMS toggle subdivision but a Softimage version. I already know about the plus and minus keys to preview different levels of subdivision in Softimage. Would I have…
If you're looking for it to work regardless of the selection mode you can either change the script so that it looks for that, or you can go an alternative route and use two simple scripts.IncreaseSubdivisionIncreaseSubdivisionIncreaseSubdivisionIncreaseSubdivision…
Yeah the NURMS toggle should work exactly the same way as the + in XSI. Once in subdivision mode, Ctrl and + together will toggle between the low-poly and smoothed cages and are editable which I don't think you can do in Max. Alt and + together will toggle isoline display on and off. You can also select your object and go…