I dunno man, I think doing art right now could actually be a really good idea. Obviously you want to have a solid artistic style and some concepts done before starting, but focusing purely on concept, game design and programming is something more for a programmer/ designer to do. You gotta realize that as a 3d artist…
This article was frickin' fantastic: 12 games in 12 months. No, I don't plan on doing that, but it pretty much lays out a step-by-step of what you need to do to make a game. Reading this actually helped me more than the first one Crazyfingers posted. This will help me trim my game down considerably to hit "save points" as…
Jeff- Thanks again for the input. I don't mean to say I will be programming everything. That's like saying I will paint and do art as good as I can now if I had never done art in my life. I understand people have code in their blood and I don't. I want to get a foundation though so I can make prototypes. Also, my 5-10 year…
Hey everyone! I am making an indie game. Check out the info below :) Gaemoria About the team: Isaiah (me)- I'm the artist, designer, and the one that got the three of us interested. I've been playing video games and making art all my life and thought AAA game development was the right path. I have learned I love indie…
I'd agree to an extent about not doing art assets too early, but part of the process is building up not only your ideas, but how your assets will look, come together, behave. What Jeff said about having assets to show off to attract help is also a big thing. This is likely doubly important if you're not going to be doing…
well, the other point that hasn't been said when it comes to making twitter/facebook/webpage etc. for something that is in the extremes of it's infancy, is that there will be times when you literally can't update for a while, because all of the stuff you're doing is behind the scenes. there are plenty of projects out there…
Rock on dude! I'm in a very similar position, been smashing my head against the wall trying to make this sort of dream happen myself over the past couple years with nothing really tangible to show for it, just learned hard lessons and developed actual practices for indie development. Haven't shown my face in places like…
I read that learning C# may be unnecessary but I do understand it is the most versatile. I would probably do my prototyping in Unity because I've seen some sweet indie games come from there. My biggest fear is the large cut Unity would take from sales. I'd like to find a programmer who could essentially emulate what I was…
Thanks for the link! I am aware of most of those principles of animation, I have done a small bit of 3D animation and those foundations were drilled into my brain. The challenge comes in creating an animation in as few frames as possible while trying to maintain the fundamentals. My first pass on the walk animation was 13…
Thanks for the feedback! What indie games have you made? I would like to see them :) How many hours did I waste making them? None. I disagree with the notion that showing off what we are doing is a waste of any time. We are a 4 man dev team and have made considerable progress so far. I am doing the art and business of the…