I've made huge progress with my UVs. It's horrible and unintuitive but I've finally almost got there. Now I need to do other parts. I expected to be able to select my UVs as they've been broken apart, then go ahead and reproject that selection but NO - I need a mesh select modifier, followed by a uvw map modifier, so that…
You'd think I'd learn that tutorials are generally incorrect. Unfortunately I followed a tutorial on how to unwrap in 3ds max and it said to use mesh selects and uvw map modifiers, when you could actually just do it all inside the unwrap uvw... facepalm.
Thanks noors. Now I have a huge problem with one of my meshes and not sure what to do. They have really weird lighting - looks like huge artifacts. I'm referring to the odd white light on the mesh. I have no lights in scene, it's set to 'shaded', shadows and AO are turned off. I'd first think it's normals, first one has…
Meh, you just need to understand what max is doing so you can work with it in a more complete way. Maya has its warts too and the problem you're hitting isn't really max specific its that you need to know a little more than what its showing you, which you can run into in any new application. 1) Working with maxs normals…
I think maya uv tools are a bit superior but not by much. I used to work on maya long ago and the transition to max has been hard , but tbh, you can achieve the same thing in both, its just a matter of habit, knowing what you can and what you can't do, what workaround you can apply. This probably sounds primary but you…