There are three options to relax, when one doesn't work try the other. Go to UV editor Menu > Tools > Relax. Then change the drop down to "Relax by Face Angles". I use this menu so much and switch between both relax methods that I bound "relax Dialog" to a shortcut so the menu so it pops up when I want to relax instead of…
Yeah, its a pretty good method and most of the time it works out pretty well, sometimes I end up relaxing it after the quick peel, flipping between "relax by face" and "relax by edge". Also, you can use the 'straighten selection' to quickly square everything off It introduces some stretching but makes it easier to pack. It…
It's the first version of relax that max ever had and now you know why the other methods were "adopted" =P You can try it with "keep boundary points fixed" checked on and it works a bit like the pelt stringer, everything on the outside gets locked in place but the inside gets relaxed and spaced out more evenly. It doesn't…
To me relax by center is useful for unwrapping stuff like eyelids, inside of ears mouth... Things that would overlap with other methods. You have to be light with it or your uv will be like sucked by a blackhole.
Meh, you just need to understand what max is doing so you can work with it in a more complete way. Maya has its warts too and the problem you're hitting isn't really max specific its that you need to know a little more than what its showing you, which you can run into in any new application. 1) Working with maxs normals…