I'm confused as to what the problem is here, it sounds like you're over-complicating things for what is at most a 1% gain in performance in some cases you're pointing out. I think some pictures/examples of the stuff you're talking about would serve better as to how big the models/texture/shader is for this specific case.…
Hey, I'm starting work on a pack of generic art assets for the Unity Asset Store, and I'm having difficulty wrapping my mind around how to optimize this in a broad sense. I know that the conventional wisdom is that, whenever possible, multiple objects should share the same texture and material (and be batched together if…
Thanks for the response, you basically answered my question (all unified elements of an object should share a texture but all unique elements should be their own separate texture). Unfortunately I don't really have any exact examples of what I'm talking about as I'm just planning for this project, don't have much to show…