I call this little critter "Wyvlett". He is a baby Wyvern-type creature. I completed him late last quarter as a school-related project. This character was created with a high to low poly workflow, starting in ZBrush and retoping for the game resolution output mesh. The eyes are currently not well suited to game output. I…
@SaferDan: Thank you very much! I'm currently working on designs for the adult, which I'm calling "Pterovyn". I'll post the finished drawings in about a week @Tits: Thank you for your input and advice! I agree that white background is awful! I changed it to the darker charcoal background on the sketchfab player. I hope its…
Nice work on this little guy. The silhouette is great and reads nicely from every angle which is shown off nicely in the sketch fab. However, this does reveal a few places that feel a bit unfinished to me, like the bottom of the feet and chest. These things may not matter in the context of a game though, which is something…
Very awesome style, really diff your texture work, it's very clean too! The only thing I would say it's that the overall creature is kinda dark, maybe adding a little bit more brightness to it? But it might be only the background that is giving me that impression because I had that feeling mostly when viewing it on…
ahaha omg I love this so much! Really nice style, nice colours and super clean normal map! Love it! One thing I would say are his nostrils look a little more reptilian than mammal. Still awesome piece and cant wait to see the adult version!
imo the lightness is fine. you don't want too much contrast in the diffuse of an object because it tends to lessen the effect of lighting. in real life things tend to have very flat diffuses that arent all that light.
My next character project is the adult version of Wyvlett, 'Pterovyn'. Here's my concept drawing for Pterovyn. I'm starting Sculpting this week, and will post more soon.