First bold, i don't really understand, what do you mean transfer animation clips from proxy to high? What does that means? Second bold, Is there some specific program to use complicated shaders? I know about Blizzard use Render Man from Pixar. So these shadres are written? Any specific online course, that teach these…
It has to be high poly or it'll look shit. They show same trailers in movie houses so the textures and geo have to hold up. I know they show gameplay quality but for hype purposes they usually use the same standards as cg for film. How is that done? You can transfer animation clips from the proxy to the high for testing…