Been doing some pre-pro this morning. Here is a more formalized asset list: Asset List Bldg_Gallery_Base_Corner Bldg_Gallery_Base_Middle Bldg_Gallery _Corner Bldg_Gallery _Middle Bldg_Store_Entrance - Just the entrance, no supports, will reuse on long side Bldg_Store_Corner - Is just the corner support…
Hi, Treboras, No I had never heard of Headus UV LAyout. I will surely look it up. Urgaffel, You are absolutely right, the heavy handed DoF is history. I had intended to have both roads run into T intersections and the DOF was to hide that I was repeating assets. Now that you can see a couple of blocks down, I toned it down…
I have taken a break from modeling to acquaint myself with vertex painting textures and what that would mean for my modeling workflow. The first test was kind of disheartening :( I threw together rough asphalt and snow textures and tried them out on the intersection. It looked like I'd have to increase the amount of…
Hi :) After a long drought, I can finally post a new update. Being new to sculpting, a lot of my time got taken up by a 12x32 tile brick wall. It was a very meditative experience and I'm certain I could have gone about it a lot smarter. I generated a tile heightmap in Photoshop and used that to displace a plane in Mudbox,…