Thanks MrNinjutsu, it was a lot of trial and error to begin with. I tried maya nhair to start with, but the render time was fairly large and didn't have much control over styling individual hairs. The same went for shave and a haircut, maya paint effects and even just poly modelling it from splines. My friend then pointed…
the hair is looking great! when you say single sided polys, do you mean they are just polygon strips and not actualy cylindrical hair shapes ? would like to see wireframe close up of the hair. also what is the polycount of the hair mesh ? anyways, only thing i can comment on seem to be the facial anatomy. the eye sockets…
^^^ was gonna write pretty much that exact thing about it being a concept piece when i got in lol ^^^ i do like the 'sweaty' hair look on him in that concept tho :)
OK so here a version with the eye reflections and refractions actually turned on this time :P Thanks again for the feeback guys. I think his eyes are quite deceptive. I've only recently pulled them back and you'd be surprised just how set in they are. I think the focal length and angle doesn't really help. Although his…
Tony looks super great but what is with the armor ? It looks nice on the shots with the offline lighting and shaders + PP but what is with the model ? Its lowpoly without normals ? Sharp edges everywhere and no edge highlighting per texture, and ridiculous lowpoly…
The above is a promotional image we did for the upcoming release of the Iron Man MKZ Armour short. My good friend and fellow colleague at Sony, Anthony McGrath started this project over a year ago when he decided to make his own carbon fibre version of the MK5 (suitcase) suit in Iron Man 2. Needed to say he wasn't happy…