My image is mostly a suggestion and not a rule. What I posted may still produce errors. You need to do test bakes and additional edits to fix the issue. http://www.3pointstudios.com/3pointshader_about.shtml Within max viewport it syncs your baked normal maps to the viewport renderer and will get rid of issues like you are…
thanks apple! :) I'd really like to do it just to challenge myself a bit. Ah yes, Ive modeled the interior of the barrel so it's not just a capped cylinder :P here's some more progress. I've tackled the slide grooves and that circular part. Rather than doing floating geo, I modeled it into the base mesh. I know it looks…