I am new to xnormal. I just use 3ds max RTT. Also, that line in the slide (see my post 2 posts ago) is fairly prominent in the normal map, I'm confused as to what this is because the whole slide is on 1 smoothing group and 1 uv island, so why am I getting a smoothing error???
thanks! here's the textured version: the wires: and the high: this is strange because it is NOT happening to the other side of the slide, and it has alot more cutouts/extrusions
Because 1911 are so customizable, the designs can vary hugely. 1. As for your slide serrations, I made a gun a while back with some slide serrations and had a lot of trouble with the modeling aspect because the cage wasn't perfectly aligned. Test out your normals on just the slide and see what kind of results you get but…
Hey all, I put the m4 aside for now to focus on something a little more simpler and aimed at my current skill level. A m1911a1 pistol :thumbup: I will restart the m4 once my highpoly skills get a little better, it's a shame to tarnish such a fine weapon with my noob skills :poly136: These are just the blockouts: Im…
joeriv thanks but Im a little confused, I cant find the folder you were talking about with a chamfer/bevel would I havto remap the model? I was under the assumption that a group of polys that are planar that have the same smoothing groups would be..well..flat? The other side of the slide came out just fine and it has alot…
Quick question, (directed to those who have made pistols) do you normally model the inside parts (for example, when you pull the slide back and you see inside the gun)??
having trouble with this area. Any pointers? All of the cuts/connections Im making are resulting in bad topology, too many edges (which is affecting the cylindrical shape of the top of the slide) or just looking plain awful :(
ok here's a little update, I tried chamfering the edges for the FPS view and this was a HUGE mistake. Im getting distortion all over the place. Lot's of n-gons appearing everywhere... still cant get rid of that triangular issue on the slide. Im just gonna photoshop it out.
Thanks everyone! :D Can anyone help me out with this section a little bit: The highlighted area is what Im having difficulties with The blue lines are where I think (keyword: think) supporting edges should go. Also that round bit I might just boolean a cylinder into the slide