I am new to xnormal. I just use 3ds max RTT. Also, that line in the slide (see my post 2 posts ago) is fairly prominent in the normal map, I'm confused as to what this is because the whole slide is on 1 smoothing group and 1 uv island, so why am I getting a smoothing error???
Hey all, I put the m4 aside for now to focus on something a little more simpler and aimed at my current skill level. A m1911a1 pistol :thumbup: I will restart the m4 once my highpoly skills get a little better, it's a shame to tarnish such a fine weapon with my noob skills :poly136: These are just the blockouts: Im…
I started this the other day too thanks to those awesome references from Dave Lee. As for your questions: 1) I just moved every other edge inwards slightly, checking to make sure it looked ok in sud-d. To make it a bit tighter I then added another loop through every face. 2) Can't really answer that, would have to see an…
Because 1911 are so customizable, the designs can vary hugely. 1. As for your slide serrations, I made a gun a while back with some slide serrations and had a lot of trouble with the modeling aspect because the cage wasn't perfectly aligned. Test out your normals on just the slide and see what kind of results you get but…