I want to ask why people make environment blockouts in their 3D programs and then using that to create their environment in engine. Isn't it a hassle to arrange everything in the 3D program then have to do it again when you go to the engine? I just want to understand what's the purpose of this step when creating…
I suppose it depends on the pipeline. I'm blocking out a level at the moment with modular pieces. I can edit the individual pieces and see that it tiles correctly instantly, and easily see if I have the most efficient use of pieces to create the desired scene. In a perfect world I'd send the scene file from my modeling…
Blockouts are for proportions and composition. So if you blockout first you can spend time setting the right scale for your scene and get a good composition of elements in the scene to lend to the aesthetics. You can edit this simple blockout fast and efficiently, where as fully realized models may be slow and clunky. It…