@skillmister: thanks! and yes, it's cryengine @manticora: yup, those are still wip. I'll be making final adjustments as soon as the lighting is final and all the props are in.
I have read this lesson before but thanks anyway. I have taken a look at udk default meshes and those meshes are uses stretched UVs on lightmap channel. Looks a little bit weird but works pretty good. As for blurry shadows, increased lightmap resolution works well enough but greatly increases time to calculate lighting. I…
Coming in a bit late but i really wanted to join this time :D So i've been banging my head around CE3 this last 2 days after completing my blockout in Max. I'm now starting to get basic textures in-engine and here's where i'm at Everything is still wip and i haven't imported a lot of modular pieces yet. Lightning also is…
@ MrOneTwo: Thanks! You're totally right, I noticed that the decal doesn't look right just when I posted it. I was actually planning to work on the final lighting tomorrow, and already thought of brightening everything up a bit - it's good to know that other people think so, too ;) But I guess I'll keep the barbwire, I…