Hey Guys, a lot of great stuff here. I just wanted to update everyone that if you're not in the skype group you should join. Add me and I will add you to it. My skype is: alexmasterofcats Furthermore the top two final scenes from each challenge will be featured in the Polycount recap on the front page as well as posted on…
I too would like to get in on these skype chats. My skype name is the same as my Polycount username. I'd greatly appreciate if someone could add me and pull me into a call.
wow that's an awesome script right there, but I think it's just for Max if I'm not mistaken? also does not export fbx :( EDIT: I read a bit further into the thread and it appears that he DID add fbx export, good stuff
@visoutre - Thanks for the info about the 3rd rail. That one piece on the track was only thing I wasn't too sure about. I hope someone answers you about the UDK importing, because I'd like to know too :poly121: My biggest concern about importing is floor tiles. Do I unwrap a plane and just add a tiling material? Or is my…
That normal map you can do in 3 min using nvidia photoshop filter. Doing bakes and using ndo on that kind of texture is a waste of time. Try and understand how the normal map works and you will be able to do a much more complicated nm texture in the same amount of time it took you to do that. Oh, the number looks nice, the…
For me it's not just about replicate the scene, it's more about learning to take a look at little things and small details. I'm trying to make this trainstation look like more realistic, because the original concept (game screenshot, please correct me if I'm wrong) feels for me too much like game level. It's not bad…