hahahaha sooooon... for now, working on getting a good physically based shader working in udk, all done using nodes. it's starting to come together! big thanks to Maph for helping me with some issues.
Looking really good. It might be a perspective issue but his head looks quite thin in comparison, and the skull shape looks a bit off, and the brow I think needs some work. He needs some more forms coming from his actually skull shape underneath, best way to describe it is by looking at some of the last of us stuff and how…