Indeed the examples shipped with the tool are very basic and were made a looong time ago using only noises... Here are a few assets I've been working on recently. It's good to keep in mind that noises are not everything and SD allows you to bake maps and edit vector, which is at least as useful. In most of these textures,…
from the video it looks like there would be lot of texture seam issues around the UV borders. for example, if there was a organic shape that needed a grid like pattern to conform to the UV shell then there would be a problem. in photoshop i would just puppet ward the pattern to fit my UV and make sure it work around the uv…
Thanks for those examples. I'm gonna dig around some more in SD and try to keep the noob questions to a minimum. Just looking through those examples I can imagine people being put off my the apparant complexity when in fact they are actually quite simple in nature. Certainly less intimidating than opening someones…
Still 50% off on Steam so I've taken the jump and bought it. Does anybody have any good examples of procedural textures done in Substance? The examples aren't all that great to say the least. I'm sure there's a ton of potential there though. EDIT- Talking specifically about environment textures. Not sure from the video if…