Justin you can have a LOT of fun painting in SD. Once you learn how to graph things, you'll be painting away. Don't let the nodal framework bum you out. It's actually superior to layers in many ways - speed being the main thing I think of right off the top of my head. I use a combo of brushes and SVG (vectors) and it is…
I see a lot of people looking for automated solutions for texturing. I work on old school diffuse only stuff and painting the texture is my favorite step, am I weird or is it no fun with current/next gen assets? Modeling is my least favorite part so it makes me a bit sad to see texturing turn into a node graph.
not wierd at all! i personally do a lot of hand painted work inside photoshop even for next-gen assets and even for assets that are using PBL shaders. i find hand-sculpting, hand-modeling and hand-painting to be more fun too. if end result is all that mattered, then i could just go buy some 3d scans, use marvelous designer…
Hi guys! Glad people are talking about this! Hope you all enjoyed the video.. let me know if you guys want any screenshots or anything.. I need to echo the positives here.. in addition to what was said in the video, its a ton of fun to work within substance.. I've honestly started to enjoy texturing again with just how…
DerekLeBrun - sorry.. you can't export everything to PS.. what you can do however, is create a PS file with layers, etc, and bring that into substance. Then you can make the layers nodes to be used in the graph. Any updates to the PS file will automatically update inside of SD... but this is different than what you wanted…