My cage script has been updated and included into the Vertex Normal Toolkit. It can't do a per-vertex distance, only direction. But we're hoping that next major version (801) has proper cage baking and such.
Because I also want convexity and concavity maps. Knald creates great maps. I also don't want to add another program to this workflow. I use your scripts for adjusting normals on the mesh in Modo. Those + Handplane + Knald would create perfect combo if I could jump through this hoop.
I tried to create a workflow for modo in the past with those featured stuff on the net.Then I decided to do everything by hand.If you need a exploded mesh or a cage,you better to ctrl+C,N,ctrl+V them all or simply assign the 'duplicate' command to a key,rename the duplicated 'mesh' and then do whatever you want.Storing…