Is that the final diffuse or just the colors? If it's the actual diffuse, I think some more color variation and gradients would help a lot. It does look much better ingame, and maybe that's just personal preference, but I'd like to see some extra color gradients on stuff like the blade, the shoulder padding and perhaps…
MASSIVE WIP DUMP Final Sculpts: Bakes (Ambient Occlusion, Matcap/Diffuse, Cavity) Final Colours (After quite a few days of experimentation): In-game with the whole set: Belt and visor are due for remakes as well.
I'll do up a tutorial when I have time, but as it stands that's probably going to be after New Bloom ends. In a nutshell there's very little hand painting - that's only for the highlights on the blades and for the white dragon motifs. The rest is colours with an ambient occlusion bake set to multiply, matcap bakes set to…
Warlock golem progress images! Most of these images were posted in the Workshop Thread before, so I'm just compiling them here for people who want to see the process in full. The original concept: The idea was to create a demon patched together with battlefield remnants into a golem, something like the Draugr from The…