Interesting. So I could leave a bend modifier on a mesh and turn it into a primitive and it would always have that bend modifier on it when I create a new prim? That would be awesome! So in the Lamp Post example, what sort of modifier would the guy have been using to allow for adjusting the height of the pole? I was an…
That really depends on how much scripting they did, I don't think the primitive maker would capture modifiers I think it just captures meshes. But if you write your own custom primitive plug-in there is quite a bit you can do behind the scenes, most of it smoke and mirrors like, selecting specific predefined loops or polys…
That's one area of maxscript that they haven't upgraded in years and I don't think anything has changed in the way they handle custom primitives... They allow you to create snapshots of editable mesh objects just like the script does and then vomit those back into your scene, and you can adjust it through script on the…