That's one area of maxscript that they haven't upgraded in years and I don't think anything has changed in the way they handle custom primitives... They allow you to create snapshots of editable mesh objects just like the script does and then vomit those back into your scene, and you can adjust it through script on the…
That really depends on how much scripting they did, I don't think the primitive maker would capture modifiers I think it just captures meshes. But if you write your own custom primitive plug-in there is quite a bit you can do behind the scenes, most of it smoke and mirrors like, selecting specific predefined loops or polys…
wow... no, honestly I didn't even think to :P I was hoping to find a more simple solution though rather than having to try to teach myself max script. Thanks Mrfred.
Hey all, Months back I saw a video where someone had created their own custom primitive object for 3ds max of a Lamp Post where after placing the object in the scene, there were multiple parameters that you could adjust, for example the length of the vertical pole, the length of the horizontal pole and I think the scale of…