Hi there! I'm approaching my final year of university on a 3D art course and I'm planning to create and construct an environment for my final year project. I'm still undecided on art style (though leaning towards realism) and "genre" of environment. I want to use an engine that is easy to use for constructing environments,…
If you want to create a simple game with the environment, which means implementing some gameplay (which you don't want to) -> unity If you want just some simple environment without much to do, like gameplay, animations, etc. then you could eather choose UDK or CryEngine.. depends on what kind of environment you want to do.…
If your main focus is art, I'd go with UDK or Cryengine. Unless you've got Unity pro, in which case it's got a solid feature set as well. I know they're adding shadows into the free version, but I still feel it's lacking if you're looking to create an art piece. I used Cryengine for the first time on my last project(escape…
@electricsauce - I know nothing about shaders in Unity, but since it's a year long project I'm sure I have time to learn and it can be implemented into my report and such. I'm totally willing to learn stuff that I don't know as well. @Jason Young - It doesn't have shadows in the free version? I do have access to the Pro…
Why not try all of them and see? For a quick summary on the other hand: UDK: Graphically, it's everything an artist, quick prototyping is pretty OK with Kismet and it's co-tools like UScript. Real problems starts when you want to dive into more hardcore stuff, even if you buy Source-Code, it's been said it's far from the…