http://www.research.rutgers.edu/~timgerst/ Was wondering what you guys think of this? Using an algorithm to take away the time consuming nature of creating pixel art seems really useful. However, I don't know what it would mean for pixel artist. Surely, if a computer can do just as good a job as pixel artist, then they…
it still looks very filtery - I doubt it's going to make pixel artist obsolete much like node based programming alternatives haven't put programmers out of the job. looks neat though :)
It doesn't even dither! WTF. Though I can imagine this inundating pixel art communities with a dash of pretentiousness just like what SFXR did for "retro 8-bit sound effects" and what GXSCC did to "8bit nes remix's". Sturgeon's Law increases heavily as soon as there's a new 'easy do' button for anything, ain't that right…
I wish more people (when making source-2-pixel) would use proper math and other functions which would generate the best result in a way that mimics the 'core' features of old-school minimalistic art from games, not the pseudo-nomad-hipster ads everyone and their grandma's make in PS in under a minute. For example, total…
There's a lot of nuances that algorithms will always have a problem picking up on, which especially for pixel-art is make or break. You just end up with very nicely dithered downsampled highres images when run through these algorithms, something which was often used in a bunch of the dos era games, but they'd always feel…