@Jon Jones is that for a Hero Character? I usually get about 20 Business days which is about 4 weeks in studio. 2-3 days in Basemesh + Props (Assets Base) 8 days sculpting and detailing + hitting likeness etc 2 days retoppo and building game res mesh ~2 Days Baking Maps 5 days Texturing of course those numbers are just…
Hmm... here's some more numbers advice. In my corner of the outsourcing world, these are the rates I usually see: Low-end overseas art studio: $140 - 180\day ($17.50 - 22.50\hr) Average overseas art studio: $200\day ($25\hr) High-end overseas art studio: $300\day ($37.50\hr) Low-end domestic art studio: $350\day…
Regarding time scaling for more complex characters, the other guys answered that really well, so I'll speak more about data. In my experience outsourcing current-gen characters, the average time for developing one from a concept to final and ready to rig is about 4 to 6 weeks. I usually see it broken down something like…
Did you give them more information beyond what was in that post? What was given wasn't really enough to bid on with confidence. I work more in the AAA space, but to give you an example, this is the type of info I give out in briefs to outsourcers: Software (Maya 2012, 3DSMAX 2013) Polycount (1500 tris) Texture count,…
300 a day is a lot. Assuming 8 hours per day that is 37,50 per hour. A high end artist with a name can ask for that. 20-25 per hour is much more realistic. Anyway isn't this thread a few years old? Are the numbers on the first few pages still valid?
hmm £130 = $210 (CAN) for a 1.5k hamster model... I am really interested in the quality bar for this model. It definitely is on the lower end price range, even though its a very simple model... was rigging required as well? Depending on Rigging + Quality Bar / Art Direction this should be minimum 2 day job max 3 day job…
@Jon, yes i can agree on those numbers, that's what it also should be... thanks for putting them down... but there is always the ones that drop the numbers down... Low-end individual (post grad student) Freelancer: Free - $50/day Average individual Freelancer: $80 - 120/day its sad how it drops the market down so low, but…
Wow, no wonder our industry is in such bad shape. Guys! Value yourselves as artists and stop thinking that just anyone can do this job. Making games is expensive. Realize that you are being asked to create something from nothing. Characters that look and feel real. Or environments that draw people in. It's not an easy…