+1 20days up woukd be one mighty complex character, though "nextgen" (as in ps4 xbone) realistic characters can ge quite complex pretty easy and usually start at around 3 working weeks (15 days). those 50$ a day rates spund like pure horrorstories? usually even eastern european and asian outsource studios start at 200$ per…
It looks like a proper benchmark asset was not provided to the people making bids. That should explain some of the extreme price range. Someone could spend a few hours or many days creating a single character with those specs. Presumably the higher prices would result in higher quality topology and texture. To get…
Hi Dan! Yes, that's average Hero character spec when I outsource with a studio. That's also about how long it took for the badass character dudes at Vigil for most creatures. Individual contract artists tend to be a lot faster, though, in my experience. 20 days sounds like a terrific rate of speed!
Regarding time scaling for more complex characters, the other guys answered that really well, so I'll speak more about data. In my experience outsourcing current-gen characters, the average time for developing one from a concept to final and ready to rig is about 4 to 6 weeks. I usually see it broken down something like…
Hmm... here's some more numbers advice. In my corner of the outsourcing world, these are the rates I usually see: Low-end overseas art studio: $140 - 180\day ($17.50 - 22.50\hr) Average overseas art studio: $200\day ($25\hr) High-end overseas art studio: $300\day ($37.50\hr) Low-end domestic art studio: $350\day…
Did you give them more information beyond what was in that post? What was given wasn't really enough to bid on with confidence. I work more in the AAA space, but to give you an example, this is the type of info I give out in briefs to outsourcers: Software (Maya 2012, 3DSMAX 2013) Polycount (1500 tris) Texture count,…