Workflow-wise it's the exact same approach; you select your faces and run the script and it sets the vert normals for you. The main difference though is the way it treats verts that share faces of your selection. The script you referred to goes through face by face and sets the verts to the normal of the face, goes to the…
Yeah good point! It wouldn't be too hard to have the script set the normals of the vertex face rather than the vertex normal. That way you would get a split on the border of your face selection if the bordering faces have another vertex face direction. I'll definitely look into it!
Hi everyone! I just wanted to share a script I've done for Maya to quickly be able to set the vertex normals based on the face normals. I know there are a few ways to do this within native maya, as well as a few scripts, but I haven't been able to find one which averages the normals for verts shared by multiple selected…
ah, ya just doesn't mess up curved selections. Not sure if possible from the maya.cmds modual but also a way of dealing with spilt normals would be good too, since if used on faces that have verts with spilt normals it breaks them. but that could be a rather difficult task with the averaging, and would likely need pymel or…