If you use BPR in zbrush it's not bad. But you have a lot less control over the materials in zbrush if you don't do a lot of planning though. If you want to work in games then I suggest getting used to the basic diffuse/spec/normal shader setup first and then as quickly as you can start learning about texturing for…
I will get on BPR on my next build for sure, then. On these images, I had layers with different shaders applied and masked areas with different specular values in photoshop, and applied layers w/ masks. Does BPR combine materials, or will it be similar? What is the best way to prepare spec maps in zbrush? I've done normal…