Oh I wont disagree that implementation should be overlooked nor did I imply otherwise, but most of the time there's not much to be impressed by or something evident enough to find impressive. For example, the impressive part comes not from the game, but coming on here or say reading Vertex and seeing how the artist made…
I think this argument can get out of hand quickly so ill try to simplify both points. Dataday : Your saying more advances in tech on the PC can show a glimpse of what is possible, so for an artist it is a good idea to see PC tech. I agree on that end since I tend to look at forward tech UDK, Cryengine and other sources so…
I did exactly that. And I DON'T regret spending a single cent on it. (Of course, I've always wanted to look at the Little Big Planet series as well, so perhaps it was for just a little bit more than one game) There are times when one game makes a console. Super Mario 64 comes to mind. It was worth buying the console just…
My comment is only further enforced by your last post. You are measuring the artistic quality of a game/asset by its technical merits. Which again, have nothing to do with art. Tessellation for example dose not make ANYTHING more artistic. It is nothing more than a way to give an object more geometry. It dose not change…