@Iciban: I think I plugged in the wrong maps into Marmoset, but I should have a new WIP soon. Definitely going to fix where the edgewear is on the wrench.
WIP 9 Just have the leather bags to sculpt/block in. Trying to figure out a way to purely block this out in Maya without having to do Dynamesh retopo in ZBrush.
WIP 14a Baking errors with certain objects. Does anyone have a solution to these pinches in the normal map I'm getting from xNormal bakes? It's also happening as well with other objects in the scene.
WIP 18 Work done to the Specular and Gloss map, as well as minor adjustments to the Diffuse. How are my materials looking? Anything I need to change to make these more accurate? Specular Gloss
Hey was just curious as to what your rendering the WIP images in. Really like the blueish green look. Also, I like the thumbnails you got going. I'm guessing your heading for more of the first one? Nice job so far! :)
Teutonian Tinkermeister WIP 15 Imperfect AO bakes, but we're getting something here. Wrench is still pinching at the edges of the normal bakes, which is making me sad. I even separated each face out as its own UV island. Will investigate further.
WIP 10 Spent most of the time working the hair, doing folds on the pants, and make silhouette adjustments. Not sure if I want to dynamesh the shirt and the sleeve flairs together now so I can sculpt them with my Selwys CLoth brush together, or deal with them seperately. Or do I even need the flairs at all?
WIP 19 Some modification to the Specular, though I think their might be something I might be missing with the Diffuse. As a reminder, this is meant to be an RTS hero character, hence the high up camera angle. I THINK I have the correct Specular Map for all my materials on this character, but I have a feeling I might be…