Good question. Right now this is, at max, 1024 res. We have not yet had the opportunity to see what size of textures we can use in-game, but my money is in the 512 ballpark to be safe. Though this character is a hero character, so I might be able to wiggle out a 1024 res, but I need to talk with our engineer first.
WIP 19 Some modification to the Specular, though I think their might be something I might be missing with the Diffuse. As a reminder, this is meant to be an RTS hero character, hence the high up camera angle. I THINK I have the correct Specular Map for all my materials on this character, but I have a feeling I might be…