Hello. When I export to .DAE file my mesh tris count is multiplied so if my mesh have 5.000 tris after the export I get a mesh of more than 5.000 tris.... but the mesh is still the same there is no subdivision or anything different is just the tris count. before the export after the export I'm using maya 2013 X64 and the…
There was a bug in the autodesk exporter, where tris of meshes with multiple materials where multiplied by that amount. This was fixed with the FBX plugin 2013.2. There is also an update for the OpenCollada plugin for Maya 2013, but it crashes here. Hope this helps
There is a fix for the OpenCollada plug-in for Maya 2013 x64 if needed : https://github.com/KhronosGroup/OpenCOLLADA/issues/166 Personally I can't use the FBX Collada (2013.3) as it crash Maya after 2 or 3 exports.