because animation transfers to pretty much any field. I have a BFA in Computer Animation, the principles are the same study of movement, secondary motions, weight, balance, timing, etc.. all transfer over. The tools might change but the principles don't. Get to know and memorize these for all your work..…
I have been searching the internet only god knows. For Animation that are focused on games. All i find, that , there is to much workshops/courses about Zbrush sculpting. And for Animation, everything i find is animation for CG animated films. Why there are no schools that teach game animation?
That's all very subjective. A platformer with a slip and slide mechanic a la Super-Mario could replace the slip and slide mechanic with a jump delay, in which case, yes, it will take an extra 15 frames for a jump, and if doesn't, guess what, deleting those extra 13 keys from a pose-to-pose scene will take a couple of…
I believe when they mean different, was that the rigs were different. In rigging, there are skeleton bones and blend shapes. Video games have up to this point primarily been using bones. The principles and techniques of animation can be applied to any medium. Its all the same, its not like making high polygon assets and…
There are no real limitation other then the ones dictated by a game engine...WHICH IS GAME ENGINE DEPENDENT INFORMATION...that you need to look up. For example, some engines have a limit of 64 bones, and 2 influence per vertex, other can have all the way to 255 and a influence limit of 4 or 6. Also, modeling is totally…