OK, I'm working on an indy project, needing to skin a character to a biped rig, in max. This is like my fourth attempt, I've watched god knows how many tutorials, particularly those on digital tutors. The thing I'm really struggling with is weighting round the shoulder. If you look at the majority of tutorials out there,…
I've been using Autoweight with much success. It's not really "auto weighting", but it lets you set clusters of polygons that will follow a bone, then it does auto blending between all the clusters. http://www.scriptspot.com/3ds-max/scripts/autoweight-automatic-skinning-tool-for-3ds-max I've fixed several bugs and heavily…
Yeah I agree with Dubzski, you just need to find a good balance of weights between the shoulder clavicle bone and the upper arm bone. Ive always found skinning that part a nightmare but like Ruz said if you can get the hang of painting weights that will help out a lot.
I used to have major issues with skinning, then i realized it was more a color Painting exercise than a mathematical one...Paint weights at a very low setting, blend weights requires a stronger setting to see any difference. Check on Show colored faces Check on Show No envelopes to see what I mean.
Be careful with where you pose the character when skinning, try getting just your arm back into that position =) dont try to skin to impossible poses otherwise you will be bashing your head against the desk for days. For that pose you need some clavicle rotation and less arm rotation. I couldnt see any twist links in the…
So try using the actual painting weights tool, rather than selecting verts and assigning weights? Will look up some tutorials specific to that then. Thanks guys, wish there was an easy method, a dDo for skinning lol. I thought I'd still post some screens of my bone layout within the mesh (like you guys suggested), see if…
This area and weighting the thigh/lower back area are the hardest to get right so don't give up hope =) . To start off with nobody's arm bends that way! If you want to get your arm in that position you need to move your shoulder, which is controlled by the clavicle bone. Hm its pretty tricky to tell what going on i'd be…
you should use the paint weights( and paint blend weights) to smooth out awkward bits. it's a bit a fiddly at first, but definitely useable. I generally use a couple of twist joints in the upper arm also which really helps the deformation.