@Paul68Rageous: as I wrote above, material is in 98% procedural, I just added few unique scratches on some edges with modo painting tools. The rear sight has several polygons UVmapped, so that I could add text decals, using a small normal map. On the other hand, SAFE, SEMI, AUTO is added with planar texture projection on…
The model is about to be baked onto the lowpoly. There is no floating geometry on it. The text is made with a bumpmap, on partially UVmapped elements of the model but I already tested and the bumpmaps are baked onto the normal map too. (If that's what you mean by floaters :P) I don't mind sharing that basic set, but as I…
The material setup is easy, I just set material specularity to 20% and diffuse amount to 40% for all- sights, screws and the handle piece itself. The more metallish pieces are set to 5% on reflection amount (blurry reflection type in modo) and the handle part (darker piece) to 1% with 20% fresnel (not sure what's the…