Hey this is looking really good. I was looking at your earlier screen shots of this project and it's come such a long way :) Good job! I think the only thing I feel picky about is that small desk lamp back there. I feel like it's producing too large of an area of light. I've got a desk lamp the same size and sometimes it's…
No worries, Neil. I find that critiquing keeps me sharp, so I'm happy to do it! It might be helpful to do a screen of the scene with the lights in it (not in game-mode) so I can see what you're using. BUT, just making a guess, you have a light over by the monitors that is having a pretty big influence on the scene. Couple…
Hey everyone, I've gotten some of the walls done, and here's a bed I made tonight. Typically a bunch of things have come up as I started making this, so it's still early days with most of the scene. Does anyone have any advice when it comes to doing high poly builds for things like bedsheets? The one you see there is a…
Hey everyone, I feel I owe you all an explanation about why it's been so long since I updated this. Basically, I lost focus, I'm on my summer holidays and there are games I wanted to play and people I wanted to see. I was coming in and fiddling with small assets but not really achieving anything. Not to mention, I still…
Hey Neil, ive been looking at your progress, I must say its a sweet idea, I attempted a Joker themed like study back in school, and it was really difficult to sell that idea with props and lighting. A few pointers because ive noticed your not to familiar with UDK and its lighting power. Your scene is coming across really…
Again, massive thanks Jon! That's very close to the idea I had in my head at the beginning and is exactly what I'll be aiming for.Have you any tips on how to adjust the influence of lights besides adjusting their lightmass settings? And how would I go about adding an offset colour? Is it another environment light or is it…
@Jon - Yeah, I reckon I'll do that, I'll push the screen lights in a bit further, because I did like the splash on the back wall they gave originally and It'll sit better in my mind, more than it does now. Texturing will begin shortly but this project will slow down considerably by Sunday (Returning to University so Final…
Hey guys, seriously small update today. Just been working on filling in the Hallway area. I want to make it similar in idea to how the Riddler would rig traps using entire rooms in Arkham City, almost like a self destruct trap should Batman find his hideout. I'm sorry there's still no textures but I'm having way too much…
Hi ! For the problem with the light going through your wall, you need to know that shadows are not casted when the light is coming from behind a face. (because of backface culling), you should model something that will block the light, from the other side of the wall, outside of the building. You could also check two sided…