Hey guys, so, I've been making more progress on the scene, adjusting the lighting again to get a better fill light and maintaining the mood of it. I've also added a load more assets that I've been working on and making the various rooms feel more believable and grounding them in the world. My experiments in ZBrush have…
Hello Polycounters! Now that I'm back from Uni and have a load of free time I want to get started on an interesting project. I plan on making a small UDK environment based on the Riddler from DC Comics. The scene I have in my head is a small, dark, dirty apartment, glowing green from multiple computer screens where the…
Hey guys, seriously small update today. Just been working on filling in the Hallway area. I want to make it similar in idea to how the Riddler would rig traps using entire rooms in Arkham City, almost like a self destruct trap should Batman find his hideout. I'm sorry there's still no textures but I'm having way too much…
Okay, long time, no post! It's been a while I know, but I've been on Christmas break and needed some time to recharge after a pretty hectic term. But now I'm back in full swing and hitting this thing on the head to get it looking awesome! I spent a lot of time trying to get the walls looking better and more interesting…