So. I am his partner, and let me explain why and how everything will works. Because of the problems with baked meshes in udk( we know there are methods to reduce the artifacts but they cant be 100% fixed) we try a new approach to have smooth looking. We will make supported but optimized meshes (everything will be welded…
Yeah. Your intent makes sense, But I can't speak to whether or not there is logic to it. I'm curious, Are you guys planning on going completely texture-less? Only procedurally generated materials? or will you still have Diffuse, Specular, Possible mask textures? Should be an interesting turn out, to say the least. small…
There's no wasted verts there if you're thinking there are faces underneath. Check out the 3rd pic I posted of the parts moved out. Yep we're going with the diffuse, spec, etc with dynamic lighting. Were designing the level based on pc performance. I'm trying to get this model done cause I have the blockout of the main…