Vertex Normal Toolkit v2.61 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added option to sum the weights of coplanar polygons for area weighting, also exposed a tolerance value for it. - Added option to harden polygon UV boundaries. This acts differently to the harden edge UV boundaries,…
Vertex Normal Toolkit v2.3 is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 - Added "Transfer Vertex Normals" function that lets you copy the normals from the background mesh to the foreground mesh. - Fixed the "Toggle" button - the default auto option wasn't properly working. - Made some small…
Updated my texel density toolkit to v1.1; http://forums.luxology.com/topic.aspx?f=83&t=77203 Updated my vertex normal toolkit to v1.8; http://forums.luxology.com/topic.aspx?f=83&t=77919 Major overhaul to v2.0 will come with 701 SP2, once the Python API supports the stuff I need.
Vertex Normal Toolkit v2.2b is out; http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=77919 Windows ONLY, Mac version coming soon hopefully. - Complete rewrite using the C++ SDK. - Now works for all releases of MODO 701, not just SP2. - 10x faster, twice as glib. - Improved smooth group handling.
Texel Density Toolkit v1.3 is up; http://forums.luxology.com/topic.aspx?f=83&t=77203 New features (from 1.2) are the option to auto-select the UV map of the texture via the quick-pick commands. Updates (from 1.2 and 1.3) are fixes for action centre of "set each poly" mode, stops non-fatal suppressed errors being spammed to…
Texel Density Toolkit v1.5 is out; http://forums.luxology.com/topic.aspx?f=83&t=77203 - Added "Normalize" button. You could technically do this before by clicking Get Islands/Set Each Island with nothing selected, but this will run it in one go without altering the current texel density value. - Get/Set/Normalize with…