Started putting together everything in UDK to get a better feeling of what it will look like. The stainless steel still needs more work for reflections. I'm also debating doing a 1024x1024 map for the floor (it's 512x512 now) and having 3 tiles that are slightly different from the original tiled textures to break up the…
New problem.. for some reason the specular reflection is ending up black. This time around I decided to import my textures separate of my mesh in order to change them easier when I wanted to alter something. Edit: Hmm well I re-imported it by connecting all the inputs through maya and exporting as an FBX. I would have…