On Polycount I use my last name as my forum name but on Steam it is Artais. I have created the "Hidden Talent" (formerly Grand Inquisitor) set for the Silencer that is now in Dota 2, the Fel-Iron Clinkz set, and now the Warden of the Depths Morphling set. Warden of the Depths Workshop Page Fel-Iron Clinkz Workshop Page…
Mostly just dealing with metals. I wanted the purple areas to be more of a purple metal but couldn't make that work so I defaulted to purple enamel on metal. Also it was a bit hard to make warn/dirty/burnt metal. It generally just looked a bit too clean and shiny. It all worked out though :)
What were some of those mask struggles? It looks great in the end. was it trying to see how far the mask should go? or just general placement or intensity?
Well since starting a new job in November and the holidays and such it has been hard to find time to work on this skin but I'm nearly done. It's hard to show updates during the texturing phase because it's a long process where you can't see how it is going to come together until the end. The set is now complete. I just…
The models, sculpts and overall bakes all look really great! The textures however, are super boring. I hope you add some more color variation, because the way everything is brown is really lame. Also some sort of directed light would be great (a point-light map or something similar), so it looks even better in-game.
Progress has really slowed now that I've started a new job but at this point it's just texturing with the base I've already created. The bow went very smoothly after all I had learned on the other objects. I'm pleased with how it turned out. I probably wont post until I have the textures completed but hopefully that wont…
The shoulders are now baked and in game. The process was very smooth but job hunting and interviews took precedence in the last few weeks. The shoulders look really great in game and I managed to really make the UV space work for me. I also fixed the texture issues with the horns in game as well. I reduced the white in the…
This is my second submission to the Steam Workshop for Dota 2. The first one was wildly successful and this one has been a long time coming. I really went out of my box by using Zbrush to do all of the sculpts for it. I learned so much working on it and all the time spent was totally worth it. As before I started with a…
@MdK & Soldeus: It's md_antique_bronze_2 from the zbrush download site. @Snowstorm: If this set takes off and gets into game I'm hoping to make a similar set for Abaddon and maybe others. It's definitely a fun style.