I have smoothed out the forms of the face and and refined the head in general. The entire neck will be covered in armour so I haven't worried too much about the size od that. The old unwrapped low poly doesn't match the new shape at all so I will have to probably export the new low poly and re unwrap it. I am planning on…
Dammmmn Di$array, thanks for those kind words! I was on going to bake it out and call it a day but it is posts like that which make me think I have came this far I might as well keep pushing. Back to ZBrush I shall go. Literally just correcting the UV's of the new head to the old textures so that I don't have to faff too…
Thanks for the feedback Memory :) I am glad that you like the way I am going with this and I am sorry for the sea of poor updates lol It has been a case of 2 steps forwards, one step backwards. I have learnt so much already which I can't wait to use for my next female character. UPDATE Here is a small update after todays…
Hey man, how's it going? I have a few pointers for you The main issues are with proportion and face shape currently, definately don't proceed into hard surface stuff until you get the proportions and silhouette nailed. When it comes to female faces, it's all in the subtlety, you really have to make the forms look right…