Hey Polycount, here is a character that I have been working on for the past couple of weeks. Paul Kwon was kind enough to give me permission to have a go at modelling a beautiful Ghost Nova concept that he painted. I have just about finished the base sculpt (Very lumpy and rough), so it is time to start the hard surface…
Hey man, I did a speed sculpt of your character here for fun... I hope you don't mind. I was thinking it might help you visualize a bit more seeing someone else s take. about 1.5 hours here. oh, btw... if you think it might help I can give you the ztool also.
Thanks Chris :) I have created a new scene for Nova as the last one was giving me lots of problems with trying to get the playerstart to function correctly. Here is a screengrab from the new one just to show the face. I still need to improve the lighting and there is some weird bright patch beneath the left eye which needs…
Thanks Brad, it's all down to your speed sculpt man :) It's my own fault for saving the images with similar names each time. It would be handy if Dropbox had a notification message that told you that you were about to overwrite a existing with the same name xD UPDATE Here is an update of the head with the sabre that I…
Hey guys, sorry for the massive gap inbetween posts! I have managed to get her back into UDK , with the sabres which are not in the pic. I still need to sort out the material definition (carbon fibre and overall gloss) but I would say that the body and face textures are around 80% complete now. [/IMG] (I swear I gor rid of…
Hey Barnesy nice update, glad to see you're still pushing to complete her! I agree with EarthQuake about the gun, the barrel is way to big and throwing off the proportions. I believe it's called a C-20A Canister Rifle, so you can look that up for good ref. Here's a few I found myself that could help: The hair is also…
Hey guys , here is an update of her posed in UDK. I still have to do lots of tweaking to the shaders and the hair cards. For some reason the image I uploaded to dropbox seems to have lost a lot of quality from compression which sucks, it looks really burnt out on my monitors, especially around the feet :\
Barnesy you are tenacious. Having the worn (underlying) metal quite shiny might help sell the effect so I'm looking forward to seeing how your textures progress.
Thanks Paul, I have removed that now, I was trying to make it look like lose hair but failed miserably. I was meant to get rid of the other bit of hair that is blocking the 2nd head set arial, but I got carried away with the rigging so I will do that tomorrow hopefully :) UPDATE I have spent a few hours today sorting out…
Hey PC, Thank you all for your feedback I have adjusted the thighs and made a load of other tweaks. I am so close to finishing this piece off which is good. It's just a shame that I started it before the transition to the new PBR stuff else I would have modelled and textured this piece differently. This project has very…