Nice effort on the guns man! I have a crit though. It looks almost like there is no spec on these. This could come from your presentation lighting or from the actual spec map. Metals are high in specular detail and medium to low in diffuse detail. I think your details in your diffuse are removing your specular's ability to…
Thanks for the kind words, fellas. And thanks for the critique, Quack! The presentation lighting is probably part of the problem, but what you say about having too much information in the diffuse is ringing some bells... That could be one of the big problems with my material definition. As I mentioned earlier, I'll be…