I should start a thread for this piece. I've just been putting stuff in WAYWO, but as I assemble these pieces together I'd like a home for them. I want to make a large doorway with a central shaft element that the doors close around. I also want to add some generators and at least part of the hallway. Here's the initial…
Here's the wireframe I promised. I realized last night (and I'm pretty sure I am right on this) that although dDo lets you work at half res it can't convert anything you put in the custom layers slots back up to full res. It makes complete sense, since that stuff I manually painted in, but still wish I had known that…
I'm not sure if I am really going to unify these things into a scene. Between starting a new job and the near birth of my son, but here are these generators I had planned to place on the side of the tunnel leading into these doors. I'm still not sure about a few things in my design here. I'm basing it on a real object, but…
Thanks, Jeff! Yep, that's a good point. I had a little more contrast earlier, and I thought that was what was bothering me so I dialed it back a bit. I think it was actually the overly harsh edge wear I got from the initial dDo pass, and I over-compensated. I'll play around with that a bit more. That first render I made…
Love the first render. Where's that rendered in? The low poly could use some value separation. Everything is near similar grey values. It would be nice to have the hinges darker, bolts brighter, etc.
dtschultz... That is some fantastic work you've got goin on! You've sold me on dDo... must give it a try! What else are you planning to go along with that door?
Thanks yo! Oh yeah, I'll throw up a wireframe shot tonight. The polycount for the low poly is about 25k tris. For the high poly it was some ridiculous amount of polys (because I used a turbosmooth with smoothing groups at a couple of iterations - which really pushes your polycount up). I can't remember how many, but I was…