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Author:
Games101
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How to avoid this issue?
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Re: How to avoid this issue?
Reply by
WarrenM
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Jul 2013
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You're plugging the AO into the diffuse channel of your material? I don't see why it would be affecting the normals. It shouldn't, in any way.
Re: How to avoid this issue?
Reply by
.Wiki
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Jul 2013
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You will still get problems with the ambient occlusion calculation on intersecting material IDs. I guess it just works for simple diffuse projections and normalmap projections but not for the ao if you are using scanline or mental ray.
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