Hi Polycount: I'm trying to learn the ins and outs of the UDK Art pipeline, including animation. I am getting stuck at importing animations, to say nothing of the variety of rigs I'm getting from various team members. I've been going through eat3D's tutorials, but I'm still either getting errors on import/export. I was…
you won't need to recompress future animations for the same skeleton. AnimRotationOnly means to throw away the translate-information of the bone. This is useful to reduce the memory footprint of animations, as most bones in a human skeleton only rotate. In your current rig there is propably a joint at the world-origin,…
Hey, JadeEyePanda. I think alfalfasprossen is right. Unreal rigs always have their "root" bone at world 0,0,0. This joint never moves. If you look at the two different anim sets in the UDK, "K_Anim_Human_BaseMale" and "K_AnimHuman_AimOffset" you can see that the BaseMale one has a bunch of bones set for the "use…
So, I got an updted Rig from the guy, and it has the Root Bone again and everything, AND the outliner seems to be in proper shape. BUT, the only way I can get the animation to work (same issue as above with the crouching test) is that I have to uncheck the Anim Rotation Only (what does that do?) and recompress the…
the only joint that has translate-information by default is the absolute root joint. I suppose you are moving another joint for the crouching n stuff. you can set which joint has translate-animation in the anim set tab or somewhere inside the animtaion editor in UDK. you will have to recompress (see the menu bar) the…
Surprisingly, this tutorial has helped me in solving my problems as opposed to EPIC's or eat3D's. Just word by word followed those instructions, and now it's working. Now I'm getting an issue where, while the character will crouch fine relative to the floor in Maya, but exporting, the UDK animation, the "floor" for the…
If you haven't looked at it already, Epic Games has their own set of brief tutorials for UDK. This one covers "FBX Animation Pipeline (Exporting Animations from 3D Apps)". http://udn.epicgames.com/Three/FBXAnimationPipeline.html