You will want a much cleaner base mesh if you are going into Zbrush to do some sculpting. For example on your edges if you try to add any wear or detail you are going to get some horrible deformation because of the polygon distribution (I assume) and the extreme sharp edges. You should take a look at some of the tutorials…
can anyone help me do this rigging shit in blender? edit: [ame=" https://www.youtube.com/watch?v=JP9ce_ygeSA"]TF2 Jigglebones Tutorial Using Blender by SgtR007 - YouTube[/ame] if someone is intrested hmm since dota doesent suport mdl import anymore you think there is any way to achive this?