Hello, I finally got back to working on it. Decided to go with a rock instead of a crystal for a bunch of reasons: better contrast, makes more sense and I couldn't get the crystal to look right. I'm going to start working on the masks tomorrow (plus some fixing on the low poly model).
Hey there, Another progress update: (Xoliul shader) I didn't like the cracks at all so I remade them. (Modelled a crack then rendered its projection on a plane for normalmap and AO) I'd consider the texture for the shaft and leaves final, but I'm open to suggestions. The crystal and bud are still WIP. EDIT: Remade the bud.…
Hey, @Tamarin: I think even bulked up it still looks a bit fragile. You could try using that cross instead of the 3 blue circles at the tip (cut a slot inside the blade for it). That way, you keep the element and the sword is no longer unbalanced. Just an idea :) Here's another update on my Furion staff: The sculpt: And…
Ok, making some progress here. I skipped the sprite part for now. If you got any input on sprites you re more than welcome. Things I dont like yet: The engravings/linings are to small, dont mind the shaders yet, havent adjusted them yet. The colors overall, I think, look ok so far. Need some adjustment on the black and on…
-looking good jimanjr. The blue crystal is a little bit hard to understand what it is but everything else reads pretty well. The hand grip is maybe too close in color to his actual hand. -it is a good concept Paskie. You should post up your UV's. I have a feeling that you are not getting good texture density. Also, the…