Hey Guys, I'm trying to get into High to Low Poly Baking However, I have no Idea how to approach it. There are so many settings and configurations. I do not know how to start. An example is the Sci Fi Floor tutorial for 3d Motive. https://www.3dmotive.com/f100101 ++Link Fix++ I have not watched it but I wanna make a floor…
This thread would be a lot better if your first image didn't feature the logo of a piracy website. There is a wealth of information on the Polycount wiki, from basic tutorials to the technical details behind the whole process. It's always best to search both the wiki and the forums before posting foundational questions.…
So I Finally Decided to Buy the 3D motive tutorial hoping it would explain where I am stuck and it skips to all the stuff I already kind of know. Money's not relatively wasted, still useful but I dont know how to setup the explosion nor how the unwrap works. Are the Objects Unwrapped Individually First? Then Attached? Then…
Hey man. Learning which pieces should be baked down, and which modeled in the low poly is something that comes from experience and observation. However, the general rule of thumb is that if it doesn't affect the silhouette, then it should be baked into the normal map. What Arcitecht is referring to with regard to "cutting…